if you define a "BuildAndRepairSystemGroupName" and a list of "BuildAndRepairSystemNames" names. You could use every combination of the four properties to discribe your logical group. (If "DisplayKinds" has only on element this value is ignored) DisplaySwitchTime: Time in seconds after that the next information page is displayed. DisplayMaxLines: Defines the items that should be displayed in case of listings 'Missing items', 'WeldTargets'. You could choose out of these informations ( DisplayKind.Status, DisplayKind.ShortStatus, DisplayKind.MissingItems, DisplayKind.WeldTargets, DisplayKind.GrindTargets, DisplayKind.CollectTargets ) DisplayKinds:A list that defines the information that should be alternating displayed.DisplayNames: A list of names of text panels where the system info should be displayed (Empty if no panels should be used).AssemblerNames: A list of names of individual assemblers.AssemblerGroupName: The name of a group containing assemblers.BuildAndRepairSystemNames: A list of names of individual Build and Repair Systems.BuildAndRepairSystemGroupName: The name of a group containing Build and Repair Systems.For more complex scenarios, where you have two or more groups of build and repair systems that work independently, you have the option to define as many groups as you need.Īt the top of the script you will find a static array called:īuildAndRepairSystemQueuingGroups, where you can put your groups in.Įvery group is an entry of the type BuildAndRepairSystemQueuingGroup.Putting all build and repair systems (that should be able to queue) into a group named "BuildAndRepairGroup1", and put all assemblers that should use for queuing into a second group called "AssemblerGroup1", if you like to display some status information on a panel, just place a text panel and name it "BuildAndRepairGroup1StatusPanel" and that's it.To configure the scipt itself you have two options: How it worksPut the script into a programmable block.
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